Why it’s interesting
This vgpu browser demo renders a transparent glass cube refracting its surroundings in real time, including Snell refraction, chromatic dispersion, Fresnel reflection, and layered blur.
It appears to be one simple block of glass, but moving the view splits the background into colorful edges and reveals the shader's optical layers.
How to try it
Open the page in a WebGPU-capable browser, wait for initialization, then drag the pointer to change the view. Watch the cube's edges for refraction and colored dispersion.
Use the official page or demonstration as the current reference. Do not assume that a staged installation, limited experiment, account-gated demo, subscription feature, or physical product is available everywhere.
Requirements and sources
This entry credits Vercel Labs and keeps “Transmission” as the original title. It is free to view or try and available as an immediate browser or media experience. Pricing, access, regional availability, accounts, hardware, and service support can change, so verify them on the [first-party source](https://vgpu.sh/en/examples/transmission) before trying or buying. The description stays within the documented AI role and does not treat promotional claims as independent testing.